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Path of Exile 2 Patch and Nvidia Driver Substantially Cut Shader Crashes

Nvidia raised an internal shader-heap limit after Grinding Gear Games sent a reproducer PC, reducing the driver 'device removed' failures that caused freezes and crashes.

Overview

  • Grinding Gear Games spent 18 months building replay and debug tools to reproduce an intermittent Nvidia driver fault that caused short freezes, full crashes, and long shader loads in PoE2.
  • GGG shipped a full PC that reliably reproduced the problem to Nvidia, and an engineer confirmed the issue after seeing it in their lab.
  • Nvidia adjusted an internal shader-heap size in a Game Ready driver and reported that the change cut the frequency of 'device removed' driver failures for PoE2.
  • GGG also shipped a game patch that reduces shader file sizes and adds engine recovery steps so graphics failures restart the engine and reload resources instead of fully crashing the client.
  • GGG confirmed Thursday that players should install the developer-recommended PoE2 patch and the matching Nvidia Game Ready driver, expect one-time longer shader load times as caches rebuild, and verify the exact driver version from official GGG or Nvidia notes because media reports show conflicting version numbers.