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Paradox Reveals Afterworld, a Post‑Apocalyptic Grand‑Strategy Game

Paradox says the title will use discovery-driven systems with RPG-style onboarding to make grand strategy easier for new players.

Overview

  • Paradox unveiled Afterworld at Gamescom and provided hands-on previews that confirmed the game’s core systems.
  • The team built a pared-down user interface that expands as players unlock mechanics so newcomers are not overwhelmed by options.
  • Afterworld maps a procedurally generated North America and uses discovery-gated skill trees, for example unlocking fishing only after a band finds a river.
  • Players lead small survivor bands by choosing Origins and a 'core ideas' menu that shape laws, culture, bonuses and extreme options like cannibalism.
  • No release date has been announced, and Paradox frames the game as a way to broaden its audience beyond its historical grand‑strategy hits such as Stellaris.