Overview
- OtherSide implemented a fresh round of layoffs that affected 18 employees, reducing its workforce to under ten people who will focus on performance fixes and updates for Thick as Thieves.
- A studio representative told reporters there are currently no plans for OtherSide to work on any future games and that continuing the company in its present shape is not commercially viable.
- This wave of cuts follows a separate round last month that saw 17 staff let go after the studio cancelled an in-development project codenamed Argos.
- Thick as Thieves launched in May with an early marketing push but has seen weak ongoing player counts on Steam after its late repositioning from PvPvE to single- and two-player co-op and its limited initial content.
- Industry observers say immersive-sim games face long development cycles and a small audience, a market reality that helps explain why a low-priced, short-release like Thick as Thieves struggled to generate the traction needed to sustain new projects and staff.