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OtherSide Entertainment Cuts Staff Again, Leaving Fewer Than 10 to Maintain Thick as Thieves

The Boston studio says running in its current form is not commercially viable and it has no plans to develop new games.

Overview

  • OtherSide implemented a fresh round of layoffs that affected 18 employees, reducing its workforce to under ten people who will focus on performance fixes and updates for Thick as Thieves.
  • A studio representative told reporters there are currently no plans for OtherSide to work on any future games and that continuing the company in its present shape is not commercially viable.
  • This wave of cuts follows a separate round last month that saw 17 staff let go after the studio cancelled an in-development project codenamed Argos.
  • Thick as Thieves launched in May with an early marketing push but has seen weak ongoing player counts on Steam after its late repositioning from PvPvE to single- and two-player co-op and its limited initial content.
  • Industry observers say immersive-sim games face long development cycles and a small audience, a market reality that helps explain why a low-priced, short-release like Thick as Thieves struggled to generate the traction needed to sustain new projects and staff.