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Obsidian Loses About a Quarter of Staff and Is Redirected to a New Fallout Project

Xbox’s profitability-driven reset is concentrating resources on major franchises to speed tentpole releases and restore margins.

Overview

  • Reports this week say Obsidian Entertainment cut roughly 25% of its workforce as part of Xbox’s wider restructuring that will ultimately remove about 3,200 jobs across the division.
  • Bloomberg-based reporting indicates Obsidian has been reassigned to develop a new Fallout game with studio design director Josh Sawyer reported to lead the project and Bethesda expected to collaborate in some capacity.
  • The shift forced the cancellation or deprioritization of several internal projects, including a planned Avowed sequel, though a small team is said to continue limited work on that title while others support The Outer Worlds 2 DLC and Grounded 2.
  • Published accounts give differing numerical tallies for the cuts — reports list figures from about 52 employees to as many as 60–70 — underlining that headcount details and precise project scopes remain in flux and unconfirmed by Xbox.
  • Industry sources warn the changes will slow or reshape longer-term timelines, damage studio morale, and concentrate Xbox’s creative output on established IP as leadership seeks quicker returns and clearer franchise roadmaps.