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Nvidia’s DLSS 5 Faces Backlash as CEO Calls Critics ‘Completely Wrong’

Critics say Nvidia’s demos show the real-time model visibly changing characters.

Overview

  • DLSS 5 introduces real-time neural rendering that adds photoreal lighting and materials to supported games, with a fall 2026 rollout and partners including Bethesda, Capcom, Ubisoft and Warner Bros. Games.
  • Nvidia says developers can tune intensity, apply color grading, use masking to exclude objects, and ultimately decide whether to ship the feature in their games.
  • Jensen Huang defended the technology in a press Q&A, saying critics are “completely wrong” and that DLSS 5 preserves artistic control, a message Nvidia also posted in a pinned YouTube comment.
  • Demo footage prompted widespread mockery and concern over “yassified” faces, with outlets and developers noting characters such as Resident Evil’s Grace appear substantially altered compared with original art.
  • Digital Foundry reported Nvidia’s showcase used a second RTX 5090 to run the DLSS 5 pass, fueling questions about real-world performance and about the provenance of training data.