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Nvidia Confirms RTX Mega Geometry Foliage Tech for The Witcher 4

The pairing with opacity micromaps targets faster path-traced forests with lower CPU overhead.

Overview

  • CD Projekt Red will integrate a foliage-focused iteration of RTX Mega Geometry that combines geometry clustering with opacity micromaps to speed up leaf-heavy ray tracing.
  • Nvidia says the method partitions the top-level ray tracing structure and selectively updates it each frame to reduce CPU overhead in dense, Nanite-based UE5 environments.
  • Demo footage shown alongside the announcement depicts millions of forest objects rendered with accurate lighting and shadows at what Nvidia describes as game-ready performance.
  • The technology remains supported across all RTX GPUs, with additional hardware acceleration available on Blackwell-based GeForce RTX 50 cards.
  • Earlier real-world use delivered measurable gains, including a 5–20% FPS uptick and about 300 MB lower VRAM usage in Alan Wake 2, with further adoption confirmed for Control Resonant.