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No Rest for the Wicked Set for October on PC and PS5 as Lower‑spec Ports Are Delayed

Moon Studios says small memory budgets on Xbox Series S and Switch 2 require heavy optimization and denies any paid exclusivity.

Overview

  • Moon Studios confirmed a 1.0 launch for No Rest for the Wicked on PC (Steam/Steam Deck) and PlayStation 5 in October after two years in Early Access, with cross‑play and cross‑save planned between those platforms.
  • CEO Thomas Mahler responded to fan concern on social media after earlier Discord comments, explicitly denying that Sony paid for timed exclusivity and saying delays are technical, not contractual.
  • The studio says the game continuously simulates and streams large amounts of world data, which makes every megabyte of memory critical for stable performance on lower‑spec hardware.
  • Moon Studios is actively developing Xbox Series X/S and Nintendo Switch 2 builds but says the Series S and Switch 2 need “more hardcore optimizations” and have no firm release dates until quality targets are met.
  • The developer framed the decision as quality control, citing the longer work it took to deliver high‑performance Ori ports on Switch and warning that rushing would produce substandard versions for players.