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Modern Warfare 4 Beta Wins Praise for Gunplay but Falters on Spawns and Balance

Developers plan changes to time-to-kill, spawn logic and weapon attachments ahead of the wider open beta.

Overview

  • Over the opening beta weekend reviewers and players praised MW4’s core shooting, saying weapons feel weighty, responsive and backed by standout visuals and sound.
  • Reports from testers describe frequent poor spawn placements that put players next to enemies or back into fights, which combined with a fast time-to-kill makes many encounters feel brief and frustrating.
  • Several beta maps break the series’ traditional three‑lane flow with many interlocking sightlines, producing unbalanced engagements and more unpredictable firefights.
  • Critics also called out an overlarge attachment system and rampant killstreak, grenade and UAV spam that distract from the weapon-based combat the beta otherwise highlights.
  • Infinity Ward has acknowledged the feedback and said it will tweak TTK, spawns and attachment balance before the wider open beta, while a short campaign preview and the move to current‑gen hardware with planned Switch 2 support have drawn mixed reactions.