Overview
- Miyamoto, in a Famitsu interview published Wednesday and reported by VGC, Nintendo Everything and GamesRadar, argued that games born from a developer’s personal interests are the ones that connect worldwide.
- He used concrete examples to explain the point: Satoshi Tajiri’s love of insect collecting shaped Pokémon Red and Green, Splatoon began from a simple painting-for-territory gameplay idea, and Mario’s focus on physical movement makes it easy to grasp across cultures.
- Miyamoto criticised industry talk of ‘depreciation’ and ‘recouping costs,’ saying an emphasis on immediate returns can burn out talent and prevent genuinely original games.
- His clear advice to creators was to start with a unique gameplay principle or personal passion and shape a product that showcases the creator’s identity rather than trying to copy current hits.
- The remarks come as Nintendo enjoys strong Switch-era sales and an early positive reception for Switch 2, and they reinforce the company’s existing creative model while drawing a contrast with data-driven, short-term approaches common elsewhere in the industry.