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Microsoft and AMD Expand Advanced Shader Delivery to All RDNA GPUs

The rollout promises much faster game startups by supplying precompiled shaders to compatible Windows 11 AMD RDNA systems.

Overview

  • Microsoft and AMD moved ASD to all AMD RDNA architectures (RDNA 1–4), a change announced June 12–13, 2026 that makes the feature available on a wide range of AMD handhelds, laptops, and desktops.
  • ASD delivers precompiled shader code from the cloud so games avoid local shader compilation on first launch, and Microsoft says this can cut load times in examples like Forza Horizon 6 from about 90 seconds to four seconds.
  • To use ASD at launch players must run Windows 11 (24H2+), install the Xbox PC App/Xbox Gaming Services, and update to AMD Adrenalin driver 26.6.1 or later, because the feature ties shader delivery to that specific platform and driver stack.
  • Microsoft published developer tools, including a DirectX Agility SDK update and an SODB upload path to Xbox Partner Center, so studios can precompile and publish shader databases for supported titles.
  • The benefit is title-dependent and currently limited to games distributed through the Xbox PC App and to AMD hardware; Nvidia and Intel support are expected later and broader launcher support such as Steam remains unresolved, so real-world gains will depend on developer adoption and future platform expansion.