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Mewgenics Hits 500,000 Copies in 36 Hours on Steam, Becomes 2026’s Early Indie Sensation

The developers will study player behavior for a few months before starting DLC, outlining a player-driven post-launch plan.

Overview

  • The cat-breeding tactical roguelike recouped its development costs in roughly three hours, according to co-creator Tyler Glaiel.
  • Reported sales reached 500,000 within 36 hours with an estimated $13.5 million in revenue, after earlier milestones of about 152,000 in six hours and 250,000 in 12 hours.
  • Peak concurrent players climbed to roughly 84,000 on Steam, surpassing The Binding of Isaac and Vampire Survivors, with only Hades 2 higher among roguelikes by this metric.
  • Reviews opened strong with an 89 Metacritic average and “Overwhelmingly Positive” Steam ratings, keeping the game at the top of Steam’s best-seller charts.
  • Console versions have been discussed by the team but are not announced, while the game’s deep systems and sensitive in‑game disorders have drawn attention and extensive playtime estimates.