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Mewgenics Heads to Consoles as Devs Map Out Paid DLC After Breakout PC Launch

Co-creator Edmund McMillen confirms a console build is underway, with paid DLC to be defined by post-launch player data.

Overview

  • McMillen says the team is working on a console version now and has no release timing to share, noting, "Not sure when it will be done."
  • He indicated the port "might be in dev for all systems," without specifying platforms or windows.
  • DLC is confirmed and will be paid, with substantive work planned to begin in a few months after the team studies what players engage with most.
  • The game rapidly recouped costs at launch, selling about 150,000 copies in six hours and 500,000 within 36 hours, according to the developers.
  • Reviews and player response remain strong, with a Very Positive rating on Steam, standout praise for the soundtrack, and peak concurrents reported to have topped The Binding of Isaac and overtaken Hades 2.