Overview
- Mega Crit, which outlined the ideas Thursday in a PC Gamer interview, is testing three modes described as competitive, quick‑play, and social or multiplayer.
- Co‑founder Casey Yano said the concepts are experimental and could be dropped to avoid diluting the main experience or cluttering the menu with modes that are not fun.
- Yano confirmed the playable roster will grow with at least one new character beyond the five available in early access.
- The game entered early access on Steam in March with co‑op already in place, and the team is iterating through public betas and balance patches as part of a longer development plan.
- Outlets have speculated about ranked or speedrun‑style twists, yet Mega Crit has not announced rules, release timing, or guarantees for any of the new modes.