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Meccha Chameleon Sells 15 Million Copies on Steam in Under a Month

The developer says stability fixes will be the priority and that a celebrity collaboration is planned next week to help keep the momentum going.

Overview

  • The game's creator announced on Sunday that Meccha Chameleon has sold 15 million copies on Steam in less than a month, crediting players and promising a collaboration with a famous Japanese star next week.
  • The surge was driven by clip‑friendly multiplayer gameplay, heavy exposure on Twitch and social platforms, and a low price that lowered the barrier to entry for casual groups of friends.
  • Reports say the title was built in a very short time by a tiny team in Japan, with outlets differing on whether it was a solo dev or a two‑person effort, and the developer has pushed rapid updates since launch.
  • Meccha Chameleon reached a peak of roughly 340,000 concurrent players in its first two weeks and has since shown signs of a gradual decline in active users, prompting a focus on stability, UI fixes, and quality‑of‑life improvements.
  • Analysts and outlets estimate gross revenue in the tens of millions based on reported sales and price, but those figures are not independently verified and the game's long‑term success will hinge on bug fixes, new content, and broader platform support.