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Massive Reveals The Division Started As A World Of Warcraft–Style MMO

A new Devs Playing video links the redesign to an internal observe‑plan‑execute combat loop.

Overview

  • Massive Entertainment used a new Devs Playing episode to confirm that early builds of The Division played like a traditional MMO.
  • The brief clip shows hotbar abilities, a bright grassy map, more cartoon visuals, and a dog that follows the player.
  • Creative director Drew Rechner and game director Fredrik Thylander narrate the footage and recall the team’s early design goals.
  • They say the team centered combat on an internal OPE loop, meaning observe, plan, execute, which pushed the game toward a cover‑based shooter.
  • Developers describe long tuning to balance shooter skill with RPG systems, leading to the 2016 looter‑shooter release, and they make no new feature announcements.