Overview
- The open beta ran July 24–26 and, while players praised the game's combat and presentation, many PC users reported extreme CPU use, severe frame drops, stuttering, crashes, and input reading errors that made matches unplayable for some.
- Arc System Works publicly apologised, published a six-part thread of community-sourced troubleshooting tips such as shader warm-up and Nvidia/display tweaks, and opened a post-beta survey as the studio investigates the root causes.
- Players and outlets have pointed to the game's forced PlayStation Network account linking and suspected anti-piracy or DRM layers as possible contributors to the high CPU use and stability problems.
- Temporary community workarounds produced mixed results and the studio warned those steps are not confirmed fixes, leaving a narrow window for meaningful fixes before the planned August 6 PC and PS5 release.
- Because fighting games depend on steady frame rates and low input latency, unresolved PC optimisation and regional PSN-linked availability that blocks over 100 countries could harm player access, competitive play, and early sales if not addressed.