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Life Is Strange: Reunion Earns Praise for Emotion, Criticism for Pacing and Polish

A moving reunion meets a divided reception over slow pacing and shaky performance.

Overview

  • Early reviews this week find the new, non-episodic sequel available now on PlayStation, Xbox and PC with an emotionally resonant return for Max Caulfield and Chloe Price.
  • Critics describe a slow, conversation-heavy design that leans on the series’ rewind mechanic, lets players switch between Max and Chloe, offers multiple endings, and runs roughly 8–10 hours.
  • The story centers on a looming fire at Caledon University, merged timelines carried over from the prior game, and a campus mystery that includes a secretive society.
  • Technical problems surface across reviews, including hair and texture clipping, pop-in, stiff or looping NPC animations, and occasional visual oddities, even as visuals, voice acting and the indie-rock soundtrack draw praise.
  • PC Gamer argues the game prioritizes Max-and-Chloe moments over broader cast development and some Double Exposure threads, reinforcing reports that longtime fans may be split and newcomers may face a steep narrative ramp.