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Kojima Teases New Game System and Fear-Assist for OD

An experimental gameplay system Kojima calls unprecedented is meant to push horror’s limits, including a built-in mechanism to let scared players continue.

Overview

  • Kojima shared a new in‑engine screenshot and comments in an Entertainment Weekly feature on Monday that reiterated OD’s aim to create an unprecedented horror experience.
  • He says OD is built around a “new game system” designed to push the limits of how frightening a game can be and to make players “overdose on fear.”
  • Kojima also teased a built‑in feature meant to help players who find the experience too terrifying keep progressing, though he would not describe how it works.
  • The concept reportedly drew rejection from many publishers before former Xbox head Phil Spencer agreed to sign the project and current Xbox leader Asha Sharma endorsed it.
  • Development is active: filming and performance capture have taken place, the game runs on Unreal Engine 5, the cast includes Sophia Lillis, Hunter Schafer and a scan of the late Udo Kier, and no release date or broad platform window has been announced.