Overview
- Daniel Vávra posted the comparison on May 21, saying Ubisoft’s post‑layoff headcount of about 16,600 equals roughly 70 studios the size of Warhorse and could theoretically staff multiple long, AAA projects.
- Ubisoft implemented a major restructuring earlier this year that cut about 1,200 jobs, cancelled six games and closed two studios, leaving the company with an overall headcount near 16,600.
- Warhorse runs from two Czech offices with an estimated ~240 employees and its leaders told reporters that lower local costs and simpler logistics help the studio deliver high‑profile games efficiently.
- Commentary on Vávra’s post mixes two lines of argument: some see a valid efficiency critique about large, distributed operations while others note his controversial past and say the comparison oversimplifies multinational development challenges.
- The exchange could sharpen scrutiny of Ubisoft’s strategy by investors, developers and players because it pairs recent commercial hits with long‑running questions about project waste, coordination costs and how layoffs affect staff and studio morale.