Into the Wind Announced as Studio Ghibli–Inspired Cozy Flight Game
A momentum-driven delivery game featuring upgrades, customization, and a sentient motorcycle-plane will launch first in Steam Early Access with no final release date
Overview
- Publisher Three Friends and developer Bloom & Gloom revealed Into the Wind with a trailer and Steam page that set out the game’s setting, systems, and tone.
- Players pilot a sentient motorcycle-plane named Ermes across the nostalgic Adriatic archipelago of Santa Rosa to make deliveries, meet characters, and tackle light story missions.
- The core gameplay emphasizes tactile, momentum-based flight where cargo weight, fuel, weather, wind, roads, shortcuts, and landings affect handling and success.
- Progression centers on a delivery-upgrade loop that lets players earn resources, upgrade and customize Ermes, expand a home or base, and immediately test new parts.
- Developers cite Studio Ghibli and Hayao Miyazaki as key inspirations and plan to launch the title in Steam Early Access for PC, signaling live, iterative development with features subject to change.