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Indiana Jones and the Great Circle Locks Switch 2 Specs Ahead of May 12 Release

MachineGames commits to a 30 FPS, DLSS-assisted build to match other consoles with targeted cutbacks.

Overview

  • MachineGames confirmed the Switch 2 version targets 1080p when docked and 720p in handheld with a locked 30 frames per second and uses DLSS upscaling only when resolution is lowered to protect performance.
  • Developers said the port mirrors other consoles and required just one notable concession, with a slight reduction in free-roaming NPCs in a single location to keep performance in check.
  • Hands-on previews praised sharp visuals and lighting, especially in docked play, while noting that large outdoor areas can trigger frame dips, texture pop-in, and brief freezes during auto-saves.
  • Some testers found rough edges in user experience, citing jarring switches between gameplay and cutscenes and motion whip controls that demand force and can throw off aim.
  • The game arrives on Switch 2 on May 12 with a full physical cartridge release, which the studio says required heavy engineering work to fit the data at a 30 FPS cap.