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Id Software Says Team Matches Doom 2016 Size After Layoffs

The reassurance matters because departures of VFX and engine staff could hurt idTech upkeep and project timelines.

Overview

  • Xbox announced a broad restructuring that cut roughly 3,200 jobs and a Texas WARN filing listed about 136 positions affected at Id Software, though some outlets reported closer to 100 layoffs.
  • Id Software issued a public statement on Saturday saying the remaining staff is “about the same size” as when it built DOOM (2016) and that it still has the crew needed to build games and maintain its tech.
  • Former employees have posted detailed accounts saying long‑tenured specialists were let go, with one VFX artist claiming the VFX team was reduced to a single artist and key engine programmers were fired.
  • Reporters note Id is in early stages of work on a new title that fits Xbox’s focus on major franchises, but analysts and ex‑staff say loss of specialist knowledge creates medium‑term risks to large project schedules.
  • Id highlighted support for impacted staff and its planned appearance at QuakeCon in August, and observers warn that cuts at Id could ripple to external studios that use and rely on idTech.