Overview
- HoYoverse unveiled Nodusfall during Gamescom Opening Night Live on August 25, publishing a trailer and an official website that set the game's mythic tone and core premise.
- Players will become 'Weavers' who form small squads to hunt massive creatures called Dreadnodus in what developers describe as cooperative, boss‑focused action combat built in Unreal Engine 5.
- HoYoverse says Nodusfall will be a free‑to‑play, long‑term title and that characters will not be obtained through random draws, with the studio indicating monetization will likely lean on cosmetics and unlockable progress.
- The reveal provoked strong community comparisons to FromSoftware’s Elden Ring and to Monster Hunter, with fans and creators debating whether certain boss and visual designs are inspiration or imitation.
- Major details remain unannounced: there is no confirmed release date, full platform list, or the fine print of progression and monetization, and Nodusfall sits alongside other new HoYoverse projects as part of a broader slate expansion.