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Housemarque Commits to Long‑Term Plan After Saros Launch

Housemarque will stick to tough, design‑first action games as it updates Saros to grow a dedicated audience.

Overview

  • Saros, a challenging third‑person bullet‑hell action game, launched in April 2026 to strong reviews but posted only modest early sales.
  • In mid‑June studio leaders told reporters they intend to follow a gradual, FromSoftware‑style path of making hard games and "educating the market" to expand their niche audience.
  • Housemarque, acquired by Sony in 2021 and now a PlayStation first‑party, has grown from roughly 40–50 staff around 2017 to about 120 people focused on large projects.
  • The studio is actively supporting Saros with post‑launch updates such as a new photo mode and additional trophies and acknowledged external help from Nixxes during development.
  • Housemarque says it may alternate project sizes going forward, aiming to balance creative ambition with team limits and hoping long‑tail discovery and community word‑of‑mouth will build sales over time.