Overview
- Saros, Housemarque’s new PlayStation 5 exclusive, launched in April and earned strong reviews for its challenging third‑person bullet‑hell combat.
- The game has drawn a dedicated player base but did not immediately top sales charts, and the studio says it expects word‑of‑mouth traction over time.
- Housemarque has begun steady post‑launch support, adding a photo mode and new trophies in mid‑June and promising further tweaks and content.
- Since being acquired by Sony in 2021 the Finnish studio has grown to about 120 staff and says it now operates as a PlayStation first‑party developer focused on single, larger projects.
- Housemarque frames its plan as a multi‑title, market‑education strategy inspired by FromSoftware’s slow build to mainstream success and says it may explore smaller projects later while it expands the genre’s audience.