Overview
- Critics published their reviews on Sunday, Sept. 6, giving Infinite Rush a generally mixed‑to‑positive reception that sits around a mid‑70s Metacritic average.
- Reviewers consistently praise the series’ signature toy‑like handling and arcade physics, and most outlets report the game holds a steady 60 frames per second during play.
- Common criticisms call out the open‑world implementation as unnecessary or uninspired, with repetitive island activities and a progression flow that can feel stretched or grindy.
- Technical notes include longer load times and occasional texture inconsistencies, with several reviews singling out the Switch 2 build for slower loading, while Xbox and PC saw an Early Access launch on Sept. 7.
- The game ships with more than 150 vehicles across four classes, a Track Builder, split‑screen and online cross‑play, and reviewers say post‑launch content and community creations could help address early design complaints.