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Hot Wheels Infinite Rush Wins on Handling but Divides Critics Over Open‑World Shift

Early reviews say Milestone’s move to four explorable islands will shape expectations for the game’s September 10 release, praising toy‑like driving while flagging map design and load‑time problems.

Overview

  • Critics published their reviews on Sunday, Sept. 6, giving Infinite Rush a generally mixed‑to‑positive reception that sits around a mid‑70s Metacritic average.
  • Reviewers consistently praise the series’ signature toy‑like handling and arcade physics, and most outlets report the game holds a steady 60 frames per second during play.
  • Common criticisms call out the open‑world implementation as unnecessary or uninspired, with repetitive island activities and a progression flow that can feel stretched or grindy.
  • Technical notes include longer load times and occasional texture inconsistencies, with several reviews singling out the Switch 2 build for slower loading, while Xbox and PC saw an Early Access launch on Sept. 7.
  • The game ships with more than 150 vehicles across four classes, a Track Builder, split‑screen and online cross‑play, and reviewers say post‑launch content and community creations could help address early design complaints.