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Hot Wheels Infinite Rush Keeps Toylike Driving but Loses Some Charm in Open‑World Shift

Early reviews suggest Milestone's open‑world experiment could reshape the series by pairing praised arcade handling with maps and progression that some critics find uninspired.

Overview

  • Critics published the first reviews on Sunday, September 6, 2026, and gave the game mixed-to-positive scores that consistently praise the retained toylike arcade handling as the title's main strength.
  • Milestone stretched the Unleashed formula across four themed islands—Wheelswood, Drifty Temples, Gearville and Tentacle Bay—with hundreds of collectibles, events and roaming rivals that increase scope but make some maps feel flat or unnecessary.
  • Progression relies heavily on collecting cars and using four vehicle classes (Versatile, Speeder, Drifter, Titan), with vehicles obtained by buying them at dealerships, beating in‑world rivals, or completing island challenges.
  • The release includes a built‑in track editor, four‑player local split‑screen, ranked and casual online modes, and planned post‑launch content, though reviewers noted some online features could not be fully stress‑tested in review builds.
  • Technically the game generally maintains a steady 60fps, but reviewers flagged longer-than-ideal load times and occasional texture or consistency issues that may affect short play sessions on platforms like Switch 2.