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Highguard Makes 5v5 Raid Rush Its Focus as Player Counts Crater and Tencent Pulls Funding

A downsized team of fewer than 20 developers is trying to steady the game with a permanent 5v5 mode following the funding cutoff two weeks after launch.

Overview

  • Wildlight’s Feb. 26 patch introduces Raid Rush, a round‑based 5v5 attacker‑defender mode that removes the looting phase, auto‑scales armor, repairs bases between rounds, and channels spending through Trader Flynn.
  • Legacy 3v3 raids are temporarily disabled to consolidate matchmaking while Raid Rush is active, with the studio confirming 5v5 wins count toward ranked unlocks.
  • The update adds quality‑of‑life and balance tweaks, including the new Comeback Kill reward, a Reviver Amulet nerf (50% to 15% revive speed), and targeted weapon buffs/nerfs reported in the patch notes.
  • SteamDB tracking shows Highguard’s daily concurrents sinking into the low hundreds, and coverage notes weak placement on Steam’s revenue charts, signaling fragile monetization for the free‑to‑play shooter.
  • Bloomberg reporting says Tencent secretly financed Highguard and ended support on Feb. 11, prompting mass layoffs; fewer than 20 staff remain as former developers blame a surprise‑launch strategy and unrepresentative testing for the game’s rapid decline.