Overview
- Studio leadership granted voluntary recognition after a February request backed by a supermajority of eligible staff.
- The unit covers all frontline, non-managerial employees and includes animators, designers, gameplay engineers, environmental artists and a gameplay tools engineer.
- Workers say they plan to prioritize protections for work-life balance, creative autonomy, stability and job security in negotiations.
- The organizing follows layoffs in 2024 and 2025 and the decision to end development on the early-access project Hyper Light Breaker.
- Affiliation with CWA Local 9003 adds to the union’s growing presence in gaming, alongside organized groups at Microsoft subsidiaries and the United Videogame Workers effort.