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Hasbro Narrows Games Slate and Takes $56 Million Non‑Cash Write‑Down

The company will concentrate on high‑conviction RPGs and trading‑card games, shift development to lower‑cost regions, and cut digital spending sharply by 2028.

Overview

  • Hasbro disclosed a $56 million non‑cash impairment after cancelling several unannounced video games slated for 2028 and beyond, saying those projects no longer meet its portfolio standards.
  • The publisher confirmed two owned titles, Exodus and Warlock, remain in development for 2027 and meet the company’s bar for big‑audience, franchise‑grade releases.
  • CEO Chris Cocks said Hasbro will refocus digital investment on franchises, ownable platforms and partner deals, prioritizing role‑playing and trading‑card games where it sees the clearest upside.
  • The company plans to reduce total digital spend by at least 25 percent annually through 2028 by shifting more work to lower‑cost regions such as Montreal and relying more on co‑development and external partners, a move likely to pressure some studios and jobs.
  • The change reverses Hasbro’s post‑Baldur’s Gate 3 expansion, shrinking a once‑large in‑house slate and aligning the business with broader industry trends of rising AAA costs and consolidation.