Overview
- Developer Eschatology Entertainment and publisher 4Divinity officially unveiled Guns of Eschaton on June 30, 2026 as a Soulslike first‑person shooter set in an occult, apocalyptic take on the 19th‑century American West.
- The studio frames the game as the final original universe shaped by late art director Viktor Antonov, who is known for defining the looks of Half‑Life 2 and Dishonored and who worked on the project before his death in 2025.
- Gameplay is built around methodical gunplay rather than run‑and‑gun shooting, with parries, dashes, specialized ammunition, a hand‑drawn Codex for studying enemy weaknesses, and deep buildcrafting using weapons, talismans, armor, consumables, and occult abilities.
- Eschatology says the game will launch on PlayStation 5, Xbox Series X|S and PC (Steam), is available for wishlisting now, supports full solo and online cooperative progression with PvP elements, and has no release date yet; reporting also notes the studio is a small, mostly remote team with outside investors.
- Coverage flags the Old South setting as potentially sensitive and notes the title follows earlier Soulslike shooters that mix ranged combat with Souls mechanics, so observers will watch how the game handles historical themes and whether its co‑op progression changes common Soulslike multiplayer limits.