Overview
- Arjan Brussee said on the Dutch podcast De Technoloog that he is developing The Immense Engine as a European alternative to U.S. and Chinese game tech.
- He described a fully European‑hosted platform built by European teams and compliant with EU rules to address data‑location and regulatory needs.
- He said the engine will bake in deep AI support, claiming a framework of AI agents could handle tasks that now take large teams.
- He positioned the tool as general‑purpose 3D software for uses beyond games, citing potential simulations for defense and logistics.
- Coverage notes his long résumé at Guerrilla Games and Epic’s Unreal Engine, while stressing the project is early, unproven, and short on public technical details; outlets also flag that some quotes rely on translated excerpts.