Overview
- Arjan Brussee said he is developing The Immense Engine as a European-run platform intended to offer an alternative to U.S. and Chinese game engines.
- He described a design built around AI from the start, arguing current engines rely on manual, menu-driven workflows that do not fit AI-led development.
- He claimed well-structured AI agents could handle work typically done by ten to fifteen people, pointing to major automation in content and tooling.
- He positioned the engine for uses beyond games, citing 3D simulations for defense and logistics where European hosting and compliance could be decisive.
- Reporting notes the project is early with no public technical roadmap, partners, funding details, or release timeline, though Brussee’s track record spans Guerrilla Games and senior Unreal Engine roles.