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GTA 6 Reportedly Targeting 30 FPS on Consoles at Launch

Reported developer comments from an invited creator leave a 60 FPS mode unconfirmed as hardware limits make higher frame rates unlikely.

Overview

  • YouTuber Davy Jones, who visited Rockstar North in Edinburgh for a hands-on preview, reported that co-studio head Rob Nelson said the console build is targeting 30 frames per second during development.
  • Nelson reportedly left open the possibility of a 60 FPS performance mode but said the technical team must be consulted before any commitment is made.
  • The same hands-on report said first-person view will not be available at launch, shaping expectations for the game’s initial feature set beyond frame-rate choices.
  • Analysts note Rockstar’s past console releases have prioritized visual fidelity and stability at 30 FPS with higher-frame options arriving later, and Push Square says the PS5 Pro’s stronger GPU alone may not provide the CPU headroom needed for stable 60 FPS in a dense open world.
  • Rockstar has not issued an official public confirmation of these details, so players should treat the reports as developer comments relayed via an invited creator and expect possible performance updates or modes after launch.