Overview
- Ghost Story published its second developer blog with new concept art and environment clips, and it did not announce a release date.
- Ken Levine says the team sees the project as a “Judas Simulator” rather than a traditional FPS, centering gameplay on Judas’s outlook.
- Judas is defined by a monologue about preferring vending machines to people, highlighting a character who relates to machines more than humans.
- Players will choose among three leaders on the Mayflower, with decisions shifting who treats Judas as an ally or an enemy in real time.
- The Mayflower’s environments are assembled by systems from tagged pieces such as VIP and Violator quarters, featuring routes like the “Stairway to Hell,” and the team plans to avoid live-service elements.