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Gears of War: E-Day Locks PC Specs and Requires Ray‑Tracing GPUs

The Coalition pairs a hard ray‑tracing hardware floor with DLSS/FSR/XeSS upscalers to hit 60‑frame performance targets across three resolution tiers.

Overview

  • The Coalition published final PC requirements on Friday, and the game opens for pre‑install on September 29 with Game Pass and pre‑order early access on October 1 ahead of the full launch on October 6.
  • Requirements are split into three performance tiers that target 1080p 60 fps (Minimum), 1440p 60+ fps (Recommended), and 4K 60+ fps (Ultra) with example GPU and CPU lists for each tier.
  • A hardware ray‑tracing capable GPU is mandatory so cards without dedicated RT cores will not run the game, reflecting the studio’s use of ray‑traced reflections, shadows, and global illumination.
  • The specs name example cards such as RTX 5050 or RTX 2060 for Minimum, RTX 5060 or RTX 3060 Ti for Recommended, and RTX 5070 Ti or Radeon RX 7900 XT for Ultra, and call for about 115 GB of SSD storage.
  • To reach the frame‑rate targets the PC build ships with multiple upscalers including DLSS 4.5, AMD FSR, and Intel XeSS plus a built‑in benchmark and extensive settings so players can tune performance before launch.