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Garage51 Reveals Cordura, a Co-Op Victorian Horror for PS5 and PC

The debut trailer spotlights a paranoia-first design built on mimicry, permadeath, tight radio coordination, shifting procedural mansions.

Overview

  • The game was announced with a story trailer during the Future Games Show Spring Showcase, with first details now public.
  • Teams of up to four infiltrate corrupted estates to recover Roses of the Night before the doors lock them inside.
  • An asymmetric setup lets one player guide from a Control Room with a map and lantern while Workers navigate the mansion via radio.
  • A Mimic system lets the darkness copy allies’ faces and voices as sanity erodes, heightening distrust in voice chat.
  • Procedural layouts, roaming threats, noise-sensitive enemies, and permanent death structure each run; the title is listed on Steam and PS5 with no release date announced.