Overview
- The game was announced with a story trailer during the Future Games Show Spring Showcase, with first details now public.
- Teams of up to four infiltrate corrupted estates to recover Roses of the Night before the doors lock them inside.
- An asymmetric setup lets one player guide from a Control Room with a map and lantern while Workers navigate the mansion via radio.
- A Mimic system lets the darkness copy allies’ faces and voices as sanity erodes, heightening distrust in voice chat.
- Procedural layouts, roaming threats, noise-sensitive enemies, and permanent death structure each run; the title is listed on Steam and PS5 with no release date announced.