Overview
- Newzoo reported Thursday that global games revenue reached $201.6 billion in 2025, a 9.1% increase from 2024.
- Mobile accounted for the largest share at $113.3 billion, PC rose to $43.6 billion with the strongest growth, and console reached $44.7 billion with only modest gains.
- Monetization trends diverged with PC microtransactions up about 9.1% driven by titles like Counter‑Strike 2 and Roblox, console microtransactions down roughly 4.6%, and console subscriptions rising about 10.2% after price and tier changes.
- China and the United States together generated roughly 52% of global spending, Asia‑Pacific made up about 47% of revenue, and North America grew more slowly than other regions.
- Newzoo forecasts a 5.1% CAGR to $234.4 billion by 2028 and highlights Rockstar’s Grand Theft Auto VI as the biggest near‑term upside, while warning that high hardware and AI memory costs and bloated company cost structures help explain ongoing studio closures and layoffs and could blunt future gains.