Overview
- Speaking to Game Developer at Gamescom Asia, Meghan Morgan Juinio said major publishers should add double‑A, single‑A and indie projects to their slates.
- She stressed that blockbuster franchises such as Call of Duty and God of War still merit backing because their payoffs can be very large.
- She connected waves of layoffs, cancellations, and studio closures to an overreliance on expensive triple‑A development and pandemic‑era short‑term thinking.
- As workable models, she pointed to Astro Bot and Split Fiction, emphasizing shorter, lower‑budget development, including Astro Bot’s roughly three‑and‑a‑half‑year cycle.
- She argued players increasingly value fun and strong hooks over graphics and scope, and voiced confidence that creativity will help the industry recover.