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Former Rocksteady Leads Say Suicide Squad's Live‑Service Push Broke Them and the Game

Their exit and new Kickstarter highlight how monetization demands, rising scope and repeated delays can erode creative work and fuel burnout.

Overview

  • Two senior developers, Axel Rydby and Johnny Armstrong, told Bloomberg this week that years of troubled work on Suicide Squad: Kill the Justice League left them emotionally drained and questioning their future in games.
  • They say Warner Bros. executives and publisher-driven metrics pushed the project toward replayability and monetization, shifting meetings from creative design to revenue-focused spreadsheets.
  • Repeated delays, expanding scope and tight six-month deadlines made the game hard to test and prevented the deeper fixes the team needed, the developers said.
  • The 2024 release performed poorly and reportedly produced about $200 million in write-offs for Warner Bros. Games, triggering layoffs at Rocksteady and cancellations elsewhere.
  • Rydby and Armstrong have left Rocksteady and launched a modest Kickstarter for Secret of Circadia with a goal of roughly $11,000 and an explicit anti‑generative AI notice, a move that underscores a turn back to small, passion‑driven projects.