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Former Highguard Designer Says 3v3 Focus Drove Players Away as Studio Contracts

Alex Graner says the game’s complexity with heavy communication demands shut out casual players.

Overview

  • Speaking on the Quad Damage podcast, former senior level designer Alex Graner said the team "leaned too far into the competitive scene."
  • He called 3v3 the "sweatiest" format, requiring intense coordination that left little room for casual play.
  • Graner said layered rules and stages made matches hard to grasp compared with simpler modes like battle royale.
  • Wildlight confirmed layoffs after launch, and Eurogamer reports fewer than 20 staff now remain.
  • Reports cited by Eurogamer allege Tencent pulled funding about two weeks after launch, while Wildlight has pivoted to permanent 5v5 playlists including the new Raid Rush mode.