Overview
- Speaking on the Quad Damage podcast, former senior level designer Alex Graner said the team "leaned too far into the competitive scene."
- He called 3v3 the "sweatiest" format, requiring intense coordination that left little room for casual play.
- Graner said layered rules and stages made matches hard to grasp compared with simpler modes like battle royale.
- Wildlight confirmed layoffs after launch, and Eurogamer reports fewer than 20 staff now remain.
- Reports cited by Eurogamer allege Tencent pulled funding about two weeks after launch, while Wildlight has pivoted to permanent 5v5 playlists including the new Raid Rush mode.