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Former Assassin's Creed Director Says Inexperience and Stale Concept Doomed 'Skull and Bones'

He ties the game's poor outcome to a risk-averse culture and talent drain that, he argues, have dulled Ubisoft's appetite for new ideas.

Overview

  • Alex Hutchinson says the lead team on Skull and Bones was junior and lacked the experience to deliver a Black Flag–meets–World of Warships live-service game.
  • He argues the concept aged during an 11-year development that began as a Black Flag multiplayer offshoot in 2013 and finally released in 2024 to weak reception and sales.
  • Ubisoft Singapore led its first original project on Skull and Bones after years in support roles, a jump Hutchinson suggests left key expertise gaps.
  • Hutchinson contends Ubisoft became very allergic to greenlighting new games, citing canceled ideas like Pioneer and pointing to a broader loss of senior talent.
  • The critique lands as Ubisoft navigates layoffs, restructuring, and stalled live-service bets, with PC Gamer noting Tencent now controls over 26% of the Assassin's Creed-focused Vantage Studios.