Overview
- In a new Automaton interview, director Naoki Hamaguchi said the multiplatform plan will not reduce visual quality for the trilogy’s final entry.
- He detailed a PC-first pipeline in which 3D assets are authored at the highest quality and then scaled per platform rather than designed to a lowest baseline.
- Hamaguchi said recent Xbox and Nintendo Switch 2 releases were well received and generated online buzz, which led him to address fan concerns about fidelity.
- He outlined platform-specific optimizations, citing sufficient Switch 2 RAM, fine-tuned solutions for Xbox Series S memory, CPU scaling via NPC density, and GPU targeting by reducing assets from the PC lead.
- Development is on schedule and the game is now playable, with the team expecting to share more information soon.