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Final Fantasy VII Remake Part 3 Won’t Cut Visual Quality Despite Multiplatform Release, Director Says

The team is building the game from high-end PC assets to preserve fidelity across consoles.

Overview

  • In a new Automaton interview, director Naoki Hamaguchi said the multiplatform plan will not reduce visual quality for the trilogy’s final entry.
  • He detailed a PC-first pipeline in which 3D assets are authored at the highest quality and then scaled per platform rather than designed to a lowest baseline.
  • Hamaguchi said recent Xbox and Nintendo Switch 2 releases were well received and generated online buzz, which led him to address fan concerns about fidelity.
  • He outlined platform-specific optimizations, citing sufficient Switch 2 RAM, fine-tuned solutions for Xbox Series S memory, CPU scaling via NPC density, and GPU targeting by reducing assets from the PC lead.
  • Development is on schedule and the game is now playable, with the team expecting to share more information soon.