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Final Fantasy VII Remake Part 3 Progressing Smoothly as Team Sticks With Unreal Engine 4

Director Naoki Hamaguchi cites an in-house pipeline with a PC-led workflow as key to staying on schedule.

Overview

  • Naoki Hamaguchi says development on the trilogy finale is progressing "very smoothly."
  • The team chose to continue with Unreal Engine 4 after judging that tying milestones to Unreal Engine 5’s evolving roadmap could risk delays.
  • UE5’s headline features—Lumen for lighting and Nanite for dense geometry—were acknowledged, but the group prioritized delivery certainty.
  • An in-house graphics pipeline supports a PC-first approach that Hamaguchi describes as the foundation for development, helping streamline optimization and porting.
  • Hamaguchi said he was surprised by the strong interest in the engine decision and promised the final entry will strive to deliver something even better, with multiplatform plans reported to include PC and consoles and a Nintendo Switch 2 version noted in reporting but not officially confirmed.