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Final Fantasy VII Remake Part 3 Goes Multiplatform With PC Lead, No Graphics Downgrade

The director says a PC‑first workflow will preserve visuals across platforms.

Overview

  • Naoki Hamaguchi reiterates that moving to multiple systems will not lower the third installment’s visual quality.
  • Development is led on PC, with high‑fidelity assets created first and then carefully reduced and tuned for each platform.
  • Performance and visuals are scaled per component, with GPU assets pared appropriately, CPU load managed via NPC density, and memory optimized individually rather than to a lowest baseline.
  • The team will continue using a heavily customized Unreal Engine 4 to leverage existing tools and modifications.
  • The game is already playable and progressing on schedule, with porting handled by a separate unit and a broader update expected in the near future.