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Exodus Emphasizes Earned Romances, Meaningful Side Quests, and Tighter Scope

Drew Karpyshyn details a philosophy of earned relationships alongside side content that reinforces the main story.

Overview

  • Archetype Entertainment’s narrative director says players won’t be able to romance every character by default, with conflicts and consequences shaping relationships.
  • Companion dynamics extend beyond the player, with allies reacting to each other and to the story’s events, influenced by a highlighted time‑dilation mechanic.
  • Side quests are being built to align with the game’s themes and companions so they feel worth pursuing for their narrative value rather than for mandatory rewards.
  • The team is limiting scope to avoid bloat, acknowledging it cannot include every idea without turning the RPG into an impractically long experience.
  • GamesRadar+ also reports that BioWare veteran James Ohlen has stepped aside after reportedly concluding his work on Exodus, a change not formally announced by the studio.