Overview
- Now a senior vice president at FunPlus, Alexandre Amancio contends that large AAA teams are counterproductive and that lean core groups are more effective.
- He argues that adding headcount to troubled projects stagnates productive contributors and introduces "variable noise."
- As a model, he proposes assigning self-contained features to co-development partners, citing Assassin's Creed IV's naval gameplay as a delegable system.
- He maintains that firm constraints—financial, technical, or deliberate—drive better creative decisions in big-budget development.
- Ubisoft has not announced the next Assassin’s Creed release, with industry reports pointing to several projects, including a rumored Black Flag remake called Resynced, mobile title Jade, Codename Hexe, and a possible multiplayer game dubbed Invictus, as Netflix’s series continues casting.