Overview
- Rob Carr, in interviews published Monday and Tuesday, said Rockstar gives developers technical limits but no creative restraints, telling them to “go nuts.”
- He described an effectively unlimited budget that lets teams build excess, a method he said supported dense worlds in GTA 5 and Red Dead Redemption.
- Carr gave a concrete example from audio, saying a team might craft 10,000 footstep sounds during production and cut that to about 100 for the final game.
- Reporters covering the interview say GTA 6 is likely in this trimming phase before a planned November release, which Rockstar has not confirmed.
- Coverage also cites industry estimates of roughly a $3 billion total budget for GTA 6, a figure not officially stated by Rockstar or Take-Two.