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Epyllion Report Warns Games Are Losing the Attention War in Key Markets

The study cites measurable drops in players alongside lower PC‑console spending, with time and money shifting to TikTok, OnlyFans, betting, crypto, consumer AI.

Overview

  • A 164‑page early‑access analysis from Epyllion, led by Matthew Ball, finds video games are ceding user time and discretionary spending across the 'Major Market 8'.
  • In the US, the share of people who play has fallen by roughly 2.5–4 percentage points since before the pandemic, and PC/console content spending is down about 8% since 2020/2021.
  • The report links the declines to fast‑growing substitutes, citing roughly 39 million more TikTok viewing hours per day in North America, about $5 billion spent on OnlyFans in 2025, nearly 1 billion quarterly installs of consumer AI apps, 1.5 million daily prediction‑market bets in Q4 2025, and rising online sports betting losses.
  • Across the eight markets, PC/console spending shrank by about $4.8 billion and mobile declined by roughly $2.3 billion, with Roblox accounting for an estimated 67% of net growth captured elsewhere.
  • France remains near 52% gaming participation, Germany is up about 4% versus 2019, and Japan is up roughly 11% since 2019, while the study warns overall growth will hinge on heavier monetization of fewer players and higher barriers for new games.