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Embark’s GDC Reveal Details Arc Raiders’ Rebuild and Retreat From AI Voices

Developers say Nexon’s support enabled a drastic reset that refocused the project into a slower, tactical PvPvE extraction game.

Overview

  • Embark described early development as directionless, with teams waging daily “playtest battles” over competing visions from battle royale to co-op boss rush.
  • After external tests found the game wasn’t consistently fun, the team shrank from roughly 120 to 25 as part of a reset that Nexon approved for another try.
  • The pivot leveraged PvP expertise to make a PvPvE extraction shooter, slowing overall movement by about 60% and removing high‑mobility features like jump pads.
  • Initial post‑pivot tests showed strong negative sentiment toward PvP, which the team traced to weapon balance, feedback, looting, and solo‑versus‑squad matchmaking, then iterated to improve.
  • Following launch success—Nexon reported 14 million copies in three months—Embark has been replacing many AI text‑to‑speech lines with recorded actors and says AI remains a production tool, with actors paid for sessions and select TTS licensing.